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Currently experimenting with different visual styles for the game. Not sure if the background fits but we like the tiles a lot. They are all like, shiny and reflective and stuff when in motion. Made by our new artist buddy Egil. He makes awesome Unity related stuff.

Currently experimenting with different visual styles for the game. Not sure if the background fits but we like the tiles a lot. They are all like, shiny and reflective and stuff when in motion. Made by our new artist buddy Egil. He makes awesome Unity related stuff.

Posted by jonathandelong
tags / lost marbles / media







Posted by jonathandelong

Gameplay preview of our current project Lost Marbles. Game is nearing completion and should be done in the next couple of months.

tags / Lost Marbles / gameplay / preview / video / media






Posted by kmorgado

Gerudo Valley played on floppy drives :)

tags / music / 3.5 inch / floppy music






Posted by jonathandelong

Poo for WiFi? Only in Mexico…No really, this is actually happening in Mexico.

tags / tech / lol / wtf






Zerg Rush

A little easter egg on Google, if you search “zerg rush” you will be given a chance to fight off a swarm off O’s from destroying your search results. Google always seems to have an amazing sense of humor despite being a massive company.


Posted by kmorgado
tags / zerg rush






What we’re working on

So it has been quite awhile since we’ve posted anything about projects we’re working on. Keith and I decided that we really wanted to go back and remake the game we did for final project at Full Sail, which was a puzzle platfomer called Lost Marbles. In this game your goal is simply to get to the end of each level as fast as you can. To do this though you’ll have to control up to three separate marbles and use them in tandem to navigate various hazards and puzzles.

We decided to try out the Unity engine as it seemed like the easiest way that we could get the game done. It only took me a couple of days to realize that this was the correct choice. Unity is amazing in many aspects and in just a couple of short months we have the vast majority of the game done. Right now we’re mainly just adding more levels.

It’s always fun to look back on the origins of a project though. Back in 2008 while we were making the original version of Lost Marbles at Full Sail we couldn’t believe how amazing the game was! And honestly as the student project it was, it was pretty good (well we did get an A). But when I loaded it up earlier, I couldn’t help but to just laugh at what I was playing. It was kinda bad, like kinda really bad. But still for a bunch of students working on only their second game project ever and having only 3 months to code everything themselves, I’d say it was pretty damn good.

Anyway I thought it would be fun to do a couple of comparison shots just for fun. The first two are from the original game and the next two are the same reworked level in the new version (click for larger versions):



Blah Blah

Blah Blah

*Assets aren’t final, we’re currently searching for artists to make the game look as good as possible*


As you can see Unity has certainly given us the ability to make the game look better (especially water and particles). Even more importantly though it has also given us the ability to make the game control and feel better. Much better. Stay tuned for a video of some gameplay soon!

Posted by jonathandelong
tags / lost marbles / development






I laughed way more than I probably should have.

I laughed way more than I probably should have.

Posted by jonathandelong







LightTable IDE

Light Table - a new IDE from Chris Granger on Vimeo.

What a great concept for an IDE. Most of the time I feel like I’m fighting my IDE trying it to have it do what I want. Lightflow seems to solve a lot of the problems current programmers are having. 

Posted by kmorgado
tags / Programming / Innovation / Tech