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Looking back - PAX East 2010 - Prince of Persia: The Forgotten Sands

One of the great returns to form that I’ve seen in a long time has been the Prince of Persia display at the Ubisoft Pavilion during PAX East 2010.

The Prince of Persia took the elegant gameplay mechanics found in Ico (PS2) and mixed in time mechanics as well as action into one of the best games of the decade. With each sequel it seemed to lose it’s form however. An improvement here, a fall back there… over time the series seemed to loose its core gameplay. By the time we got to the last installment we had essentially reset the series and created what was a very pretty quicktime event.

The Forgotten Sands felt incredible to play. All the original gameplay felt familiar with the “Sands of Time” while looking just as graphically stunning as the previous quicktime debacle. While we’ve lost the open world feel (which didn’t really work for the series, in my opinion) we’ve regained the lost comrade from seven years ago.

While I didn’t get to tinker with the combat as much as I would have liked it certainly didn’t seem too clunky. In my opinion the combat aspects of PoP should never had been the focus of too much attention to begin with.

If you liked the Sands of Time series then don’t expect too many surprises with the exception of this one: the game is just as good as you were hoping.

Posted by michaelvittiglio
tags / PAX EAST 2010 / Prince of Persia / Forgotten Sands


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