Lost Marbles Update
Its been awhile but I thought I should update. No we did not disappear and no we did not stop working on Lost Marbles. Just the contrary actually as we’ve been hard at work on getting the game released!
We are very close to announcing a set release date so stay tuned! In the mean time I’ve posted some updates as to what we’ve been working on. Enjoy!
New Brightly Colored Dusk Skybox
Added Ropes! Swings for everyone!
Shooting Star Particle effects have been revampedtags / Lost Marbles / development / update
Lost Marbles - Now on GreenLight
It’s been quite some time so I figured that I would update everyone about what’s been happening lately.
We launched our greenlight page a little over a week ago and are getting a great response thus far!
Please vote for us here:
Look for a demo in the coming days, we are excited to get the game into everyone’s hands. In the meantime here is a new gameplay video :)tags / Lost Marbles / Greenlight / Gameplay
…Okay so this isn’t actually part of a level, but I think it might be soon ;)
We just entered a build of the game into the PAX 10 on Friday, so fingers crossed for that. There are currently 17 levels in the game. Hopefully our goal of 40 doesn’t take as long as we think it might.
Also we’d like to be able to release something playable to the general public sometime soon, but we’re not sure exactly when right now.
Being able to destroy stuff in games is always my favorite thing! Now I can in my own game. How awesome.
Currently experimenting with different visual styles for the game. Not sure if the background fits but we like the tiles a lot. They are all like, shiny and reflective and stuff when in motion. Made by our new artist buddy Egil. He makes awesome Unity related stuff.
Gameplay preview of our current project Lost Marbles. Game is nearing completion and should be done in the next couple of months.
What we’re working on
So it has been quite awhile since we’ve posted anything about projects we’re working on. Keith and I decided that we really wanted to go back and remake the game we did for final project at Full Sail, which was a puzzle platfomer called Lost Marbles. In this game your goal is simply to get to the end of each level as fast as you can. To do this though you’ll have to control up to three separate marbles and use them in tandem to navigate various hazards and puzzles.
We decided to try out the Unity engine as it seemed like the easiest way that we could get the game done. It only took me a couple of days to realize that this was the correct choice. Unity is amazing in many aspects and in just a couple of short months we have the vast majority of the game done. Right now we’re mainly just adding more levels.
It’s always fun to look back on the origins of a project though. Back in 2008 while we were making the original version of Lost Marbles at Full Sail we couldn’t believe how amazing the game was! And honestly as the student project it was, it was pretty good (well we did get an A). But when I loaded it up earlier, I couldn’t help but to just laugh at what I was playing. It was kinda bad, like kinda really bad. But still for a bunch of students working on only their second game project ever and having only 3 months to code everything themselves, I’d say it was pretty damn good.
Anyway I thought it would be fun to do a couple of comparison shots just for fun. The first two are from the original game and the next two are the same reworked level in the new version (click for larger versions):
*Assets aren’t final, we’re currently searching for artists to make the game look as good as possible*
tags / lost marbles / development
As you can see Unity has certainly given us the ability to make the game look better (especially water and particles). Even more importantly though it has also given us the ability to make the game control and feel better. Much better. Stay tuned for a video of some gameplay soon!